Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2022
SKU ID : QYR-21572351 | Publishing Date : 30-Aug-2022 | No. of pages : 88
Detailed TOC of Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2022
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Motion-tracking
1.2.3 Camera-tracking
1.2.4 RFID
1.2.5 GPS
1.2.6 Others
1.3 Market by Application
1.3.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Augmented Reality Game
1.3.3 Virtual Reality Game
1.3.4 Hybrid
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Perspective (2017-2028)
2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Growth Trends by Region
2.2.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Region (2017-2022)
2.2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2023-2028)
2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Dynamics
2.3.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Industry Trends
2.3.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
2.3.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges
2.3.4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue
3.1.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue (2017-2022)
3.1.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue
3.4 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio
3.4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2021
3.5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Key Players Head office and Area Served
3.6 Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service
3.7 Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Type
4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Type (2017-2022)
4.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2023-2028)
5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Application
5.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Application (2017-2022)
5.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028)
6.2 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022)
6.3 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028)
7.2 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022)
7.3 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028)
8.2 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022)
8.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028)
9.2 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022)
9.3 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028)
10.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022)
10.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Detail
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.1.4 Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.1.5 Niantic Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.2.4 Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.2.5 Sony Recent Development
11.3 Valve
11.3.1 Valve Company Detail
11.3.2 Valve Business Overview
11.3.3 Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.3.4 Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.3.5 Valve Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Detail
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.4.4 Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.4.5 Ubisoft Recent Development
11.5 Next Games
11.5.1 Next Games Company Detail
11.5.2 Next Games Business Overview
11.5.3 Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.5.4 Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.5.5 Next Games Recent Development
11.6 Ludia Inc
11.6.1 Ludia Inc Company Detail
11.6.2 Ludia Inc Business Overview
11.6.3 Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.6.4 Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.6.5 Ludia Inc Recent Development
11.7 Six To Start
11.7.1 Six To Start Company Detail
11.7.2 Six To Start Business Overview
11.7.3 Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.7.4 Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.7.5 Six To Start Recent Development
11.8 esDot
11.8.1 esDot Company Detail
11.8.2 esDot Business Overview
11.8.3 esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction
11.8.4 esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
11.8.5 esDot Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2022
List of TablesTable 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Motion-tracking
Table 3. Key Players of Camera-tracking
Table 4. Key Players of RFID
Table 5. Key Players of GPS
Table 6. Key Players of Others
Table 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 8. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 10. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2017-2022)
Table 11. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2023-2028)
Table 13. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Trends
Table 14. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
Table 15. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges
Table 16. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
Table 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 18. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players (2017-2022)
Table 19. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2021)
Table 20. Ranking of Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Companies by Revenue (US$ Million) in 2021
Table 21. Global 5 Largest Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service
Table 24. Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 27. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2017-2022)
Table 28. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 29. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2023-2028)
Table 30. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 31. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2017-2022)
Table 32. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 33. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2023-2028)
Table 34. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 35. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 36. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 37. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 38. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 39. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2023-2028) & (US$ Million)
Table 40. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 41. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 42. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 43. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 44. Niantic Company Detail
Table 45. Niantic Business Overview
Table 46. Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 47. Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 48. Niantic Recent Development
Table 49. Sony Company Detail
Table 50. Sony Business Overview
Table 51. Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 52. Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 53. Sony Recent Development
Table 54. Valve Company Detail
Table 55. Valve Business Overview
Table 56. Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 57. Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 58. Valve Recent Development
Table 59. Ubisoft Company Detail
Table 60. Ubisoft Business Overview
Table 61. Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 62. Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 63. Ubisoft Recent Development
Table 64. Next Games Company Detail
Table 65. Next Games Business Overview
Table 66. Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 67. Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 68. Next Games Recent Development
Table 69. Ludia Inc Company Detail
Table 70. Ludia Inc Business Overview
Table 71. Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 72. Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 73. Ludia Inc Recent Development
Table 74. Six To Start Company Detail
Table 75. Six To Start Business Overview
Table 76. Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 77. Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 78. Six To Start Recent Development
Table 79. esDot Company Detail
Table 80. esDot Business Overview
Table 81. esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 82. esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million)
Table 83. esDot Recent Development
Table 84. Research Programs/Design for This Report
Table 85. Key Data Information from Secondary Sources
Table 86. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Type: 2021 VS 2028
Figure 2. Motion-tracking Features
Figure 3. Camera-tracking Features
Figure 4. RFID Features
Figure 5. GPS Features
Figure 6. Others Features
Figure 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application in 2021 & 2028
Figure 8. Augmented Reality Game Case Studies
Figure 9. Virtual Reality Game Case Studies
Figure 10. Hybrid Case Studies
Figure 11. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Report Years Considered
Figure 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 13. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 14. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region: 2021 VS 2028
Figure 15. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players in 2021
Figure 16. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2021)
Figure 17. The Top 10 and 5 Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2021
Figure 18. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028)
Figure 20. United States Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Canada Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028)
Figure 24. Germany Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. France Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. U.K. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Italy Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Russia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Nordic Countries Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2017-2028)
Figure 32. China Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Japan Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. South Korea Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Southeast Asia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. India Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Australia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028)
Figure 40. Mexico Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Brazil Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028)
Figure 44. Turkey Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Niantic Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 47. Sony Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 48. Valve Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 49. Ubisoft Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 50. Next Games Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 51. Ludia Inc Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 52. Six To Start Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 53. esDot Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed
Keyplayers in Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2022
NianticSony
Valve
Ubisoft
Next Games
Ludia Inc
Six To Start
esDot